Director to graphics, engineering and visual content development worldwide
Managed in-house creative teams and departments, multi disciplined, highly diversified and unruly
Leadership to production pipelines on multifaceted projects with unusual and sometimes impossible challenges
Developed content and graphics for varied clientele, addressing juxtaposition purposes and erudite production requirements
Director of Creative Services – MetaTV (Comcast), Mill Valley, CA
• Engineering & graphics team director – broadcast & cable industry
Art Director – Electronic Arts, Redwood Shores, CA
• Art production teams leader in US and Europe
General Manager – Newdle Design, Sausalito, CA
• Director to company development & restructure
Consultant & Advisor – Lamplighter Studio, San Francisco, CA
• Director to business development and creative production
Creative Advisor – Global Launch Management, Sacramento, CA
• Consultant to start-up focused on product launch services
Creative Director – App Development Company, San Rafael, CA
• Director of Creative Production on Trans-Media projects
Private pilot, motorcyclist and father to Reo (Meyers parrot).
CFS - Civilian Flight Simulator, Electronic Arts
2 years, 2.5 million-dollar project for Electronic Arts. My development team created the original game concept, sample graphics, game play and competitive game modules and unique game features. I lead all facits of creative development, design and production methodology. Two years in Development.
Comcast Portal for MetaTV
Lead the Creative Services team which designed the “look and feel” for Comcast’s interactive television products. The team created all design concepts, navigation, wire frames and style samples used as core design for several other cable companies. One year Development.
Video Lab Developer for 3DO
Designed & assembled components used to capture digital images from a live stage, models & props for integration to the 3DO game console. I assembled the equipment, designed, constructed the studio and established the production pipeline and was a principle in motion capture development. 1.5 years.
Solaris Rollout for Sun Microsystems
When Sun Microsystems introduced the Solaris Operating System worldwide, they elected to do a live simulcast via closed circut. My artist group designed and produced the all the graphics & animation for the event, in addition, co-produced the event with the broadcast group. 3 Months production.
Ferrari 308 GTS advertising campaign
For FERRARI, as studio manager and lead photographic illustrator at McBride Advertising, Beverly Hills, CA, I arranged the production for a series of ads that introduces the Ferrari 308 GTS or the Western regional market. Production time, extended over two years.
18 Video games development participation
Jurassic Park action-adventure
Twisted game show
Blade Force action-adventure
That's Incredible game show
Killing Time action-adventure
High Heat Baseball sports
Road Rash (2) racing
Tiger Woods Golf sports
Jane's Commando action-adventure
IAF flight simulator
WWII flight simulator
CFS (Civilian Flight Simulator) flight simulator
Fleet Command strategy
USAF flight sim
James Bond - TWINE (PC) action-adventure
Sub 2K strategy
Janes.EA.com on line interface